Electronic Arts

Software Engineer Intern - Tools

Electronic Arts
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5 days ago
Birmingham, United KingdomIntern

Responsibilities

  • Develop and improve high-performing tools for internal content creators.
  • Streamline workflows for the F1 game’s content creation teams.
  • Collaborate with software engineers, game designers, artists, and producers.
  • Apply debugging and profiling tools while considering user requirements and usability.

Requirements

  • Be studying in the penultimate year of a related undergraduate bachelor’s degree program.
  • Be available for a full-time 12-month placement beginning in July 2027.
  • Have C# knowledge.
  • Have WinUI/WPF knowledge.
  • Understand debugging and profiling tools, 3D mathematics, and geometry.
  • Have a keen eye for user requirements and usability.
  • Be eligible to work in the UK without visa or relocation support.
  • Submit an up-to-date CV, cover letter, and portfolio in English.

Benefits

  • 12-month full-time internship beginning in July 2027.
  • Hybrid work arrangement requiring at least three days onsite per week at the Birmingham UK studio.
  • Opportunity to work alongside experienced software engineers and other game development disciplines.
  • EA benefits may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leave, complimentary games, and career and community wellness support.

Tech Stack

C#

Categories

Gaming
Electronic Arts

About Electronic Arts

10,000+ employees

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A team where creativity thrives, new perspectives are invited, and ideas matter. Regardless of your role, team, or location, this is a place where everyone makes play happen. Join us.

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