
Software Engineer Intern - Tools
Electronic Arts5 days ago
Birmingham, United KingdomIntern
Responsibilities
- Develop and improve high-performing tools for internal content creators.
- Streamline workflows for the F1 game’s content creation teams.
- Collaborate with software engineers, game designers, artists, and producers.
- Apply debugging and profiling tools while considering user requirements and usability.
Requirements
- Be studying in the penultimate year of a related undergraduate bachelor’s degree program.
- Be available for a full-time 12-month placement beginning in July 2027.
- Have C# knowledge.
- Have WinUI/WPF knowledge.
- Understand debugging and profiling tools, 3D mathematics, and geometry.
- Have a keen eye for user requirements and usability.
- Be eligible to work in the UK without visa or relocation support.
- Submit an up-to-date CV, cover letter, and portfolio in English.
Benefits
- 12-month full-time internship beginning in July 2027.
- Hybrid work arrangement requiring at least three days onsite per week at the Birmingham UK studio.
- Opportunity to work alongside experienced software engineers and other game development disciplines.
- EA benefits may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leave, complimentary games, and career and community wellness support.
Tech Stack
C#
Categories
Gaming
About Electronic Arts
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A team where creativity thrives, new perspectives are invited, and ideas matter. Regardless of your role, team, or location, this is a place where everyone makes play happen. Join us.