Build Programmer
Epic Games2 months ago
Montréal, CanadaMid Level
Responsibilities
- Collaborate with developers, QA, production, and release teams to optimize workflows for Rocket League.
- Design, maintain, and improve build automation systems and CI/CD pipelines for large-scale game projects.
- Monitor build health, troubleshoot failures, and conduct root-cause analysis to improve pipeline stability.
- Own and support tools and processes maintained by the Rocket League Build Programming Team.
- Support software releases by keeping build systems reliable and responsive during critical milestones.
Requirements
- Experience building and maintaining CI/CD pipelines and modern build automation systems.
- Strong understanding of software build systems, dependency management, and release programming best practices.
- Proficiency with C#, Python, PowerShell, or Bash.
- Experience with version control systems such as Perforce or Git.
- Familiarity with AWS, Azure, or GCP and administering Windows-based build environments; Linux experience is a plus.
- Strong communication, collaboration, troubleshooting, and problem-solving skills focused on reliability, scalability, and developer productivity.
Benefits
- 100% employer-paid benefits for employees and dependents, including medical, dental, vision, critical illness, telemedicine, life and AD&D, long-term disability, and short-term disability coverage.
- Retirement savings plan with a competitive employer match.
- Employee assistance program and free therapy and coaching through Modern Health for employees and dependents.
Categories
DevOpsGaming
About Epic Games
Epic Games builds Fortnite and operates the Epic Games Store, and develops Unreal Engine and Epic Online Services for game studios and creators. Its business model spans game sales and in-game purchases, Unreal Engine licensing and royalties, and revenue share from its storefront and services. Founded in 1991 and headquartered in Cary, North Carolina, this privately held company’s technology is also used in film/TV, architecture, automotive, and simulation.