2 months ago
San Mateo, CA, USAStaff+
Base Salary
$295k - $345k/yr
Responsibilities
- Investigate and implement rendering techniques that make Roblox graphics more immersive and expressive.
- Improve the performance and stability of the Roblox game engine.
- Work with the Roblox community and technical artists to understand creator needs.
- Collaborate with engineering and art teams.
- Own projects throughout their full lifecycle.
Requirements
- Knowledge of C++ and shading languages.
- Knowledge of 3D math and computer graphics algorithms.
- Knowledge of one or more GPU APIs such as OpenGL and DirectX.
- Ability to reason about code performance and memory consumption.
- At least 6 years of experience in real-time rendering.
- Interest in creating creative rendering techniques and in the state of the art in rendering research.
- Mobile or console development experience.
Benefits
- Full-time employees are eligible for equity compensation and benefits.
- Office-based roles are onsite Tuesday, Wednesday, and Thursday, with optional presence Monday and Friday.
- The role is based at the San Mateo, California headquarters when designated as headquarters-based.
Tech Stack
Categories
Gaming
About Roblox
Roblox builds a platform for user‑generated 3D experiences, offering Roblox Studio for creators and a social marketplace where players explore and interact across devices. Its business model centers on virtual currency (Robux) and subscriptions, platform fees paid to creators, and an expanding advertising offering. Founded in 2004 and headquartered in San Mateo, California, Roblox Corporation is publicly traded on the NYSE under the ticker RBLX.
