Gameloft

Senior Online/Network Programmer

Gameloft
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11 hours ago
Paris, FranceSenior

Responsibilities

  • Design and implement the multiplayer game’s network architecture in Unreal Engine.
  • Define the Gameplay team’s networking strategy through concrete features.
  • Set and achieve network performance targets for latency, bandwidth, and stability.
  • Use Unreal Insights and related tools for network profiling and simulation.
  • Own network TRC compliance across every console and identify certification blockers.
  • Set up and maintain continuous integration and automated network testing.
  • Train game programmers on network best practices and document technical decisions for programmers and QA.
  • Collaborate with game programmers, the Online Lead, technical coordination, game design, and QA teams.

Requirements

  • Strong command of Unreal Engine with hands-on experience in networked gameplay programming, including replication, RPCs, and prediction.
  • Knowledge of Unreal gameplay building blocks; experience with the Gameplay Ability System is a plus.
  • Experience with console certification and TRC networking requirements.
  • Comfort with network profiling and simulation tools such as Unreal Insights and Clumsy or equivalents.
  • Professional proficiency in French and English.
  • Ability to teach complex technical topics clearly, work autonomously, solve problems, accept feedback, and work with low-level systems.
  • Interest in physics and Chaos is a plus.

Benefits

  • Founding role shaping the network of a game from preproduction onward.
  • Technical autonomy from prototype through certification and collaboration across gameplay, game design, and QA.
  • Health insurance, RTT days, meal vouchers, and Gameloft studio perks.

Tech Stack

Unreal Engine

Categories

Gaming
Gameloft

About Gameloft

1,001-5,000 employees

Gameloft develops and publishes free-to-play mobile and cross-platform games for global audiences, including franchises like Asphalt, Modern Combat, and Dungeon Hunter. Founded in 1999 and headquartered in Paris, it monetizes through in-app purchases and advertising, and licenses well-known entertainment brands. The company also runs Gameloft for brands and Gameloft Business Solutions, creating advergames and subscription gaming services for marketers and mobile carriers.

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