Nvidia

Compiler Software Engineering Intern - Summer 2027

Nvidia
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1 day ago
Redmond, WA, USAIntern
H1B sponsor

Responsibilities

  • Investigate and develop solutions to challenging problems in NVIDIA’s compiler back end.
  • Work directly with a mentor as part of the larger OCG team.
  • Collaborate with global compiler, hardware, and application teams on improvements and problem resolution.
  • Contribute to deep-learning compiler technology spanning architecture design, support, and functional languages.

Requirements

  • Currently pursuing a bachelor’s or master’s degree in Computer Science, Computer Engineering, or a similar field.
  • Successful completion of an undergraduate Compiler Design course.
  • Strong written and oral communication skills and the ability to follow software engineering best practices.
  • Strong coding skills in C++.
  • Preferred qualifications include a related graduate degree, graduate coursework in compiler design and construction, hands-on back-end compiler and code-generation experience, and experience or strong interest in GPU and parallel architectures, CUDA, PTX, IR compression, register allocation, or instruction scheduling.

Benefits

  • Competitive hourly pay of USD 20–71 for interns.
  • Intern benefits.
  • Summer 2027 internship opportunity; applications accepted at least until November 2, 2026.

Tech Stack

C++Fortran

Categories

Nvidia

About Nvidia

10,000+ employees

Nvidia designs and sells GPUs and accelerated computing platforms for data centers, AI/ML, graphics, gaming, and automotive, monetizing through hardware, software platforms (CUDA, AI frameworks), and systems like DGX and networking. Customers include cloud providers, enterprises, researchers, and OEMs. Founded in 1993 and headquartered in Santa Clara, it is a public company traded on NASDAQ under NVDA.

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