Behaviour Interactive

Senior Systems Programmer - Dead By Daylight | Programmeur·euse systèmes senior·e - Dead By Daylight

Behaviour Interactive
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28 days ago
Montréal, CanadaSenior

Responsibilities

  • Design, develop, refactor, and optimize scalable C++ game systems, engine improvements, platform implementations, and developer tools.
  • Profile, identify, and resolve performance, memory, and stability issues.
  • Investigate, troubleshoot, and fix bugs introduced during ongoing feature development.
  • Deliver features, improvements, and fixes consistently across PC and current- and previous-generation console platforms.
  • Collaborate with technical leads and cross-disciplinary teams to align solutions with the project’s technical vision.

Requirements

  • 8+ years of game development experience designing and delivering scalable systems for shipped AA/AAA titles.
  • Deep proficiency in C++, including performance optimization, multithreading, memory management, and debugging.
  • At least 2 years of recent experience with Unreal Engine.
  • Ability to work as a technical generalist, lead complex initiatives, and drive programming excellence across multiple systems.
  • Strong collaboration and communication skills.
  • Multiplayer or live-service game experience is an asset.

Tech Stack

C++Unreal Engine

Categories

Gaming
Behaviour Interactive

About Behaviour Interactive

1,001-5,000 employees
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