
Gameplay Engineer
thatgamecompany1 year ago
Remote, United StatesMid Level / Senior
Base Salary
$105k - $133k/yr
Responsibilities
- Design, write, debug, and refine networked gameplay systems and features.
- Create limited-time events, seasons, quests, daily activities, and social experiences that support player retention and engagement.
- Iterate quickly based on testing feedback and ongoing design refinement.
- Provide technical insight and ideas related to game design.
- Collaborate with designers and backend engineers on real-time and asynchronous features.
Requirements
- 3–5+ years of relevant programming experience in the game industry.
- Excellent 3D vector math skills and knowledge of a 3D art tool such as Maya.
- Experience building gameplay systems and tools that allow designers to author content.
- Fluency in C, C++, or C# and object-oriented programming.
- Experience with scripting languages and multiple data formats such as Lua and JSON.
- MMO experience.
- Strong attention to detail, communication, problem-solving, and responsiveness to feedback and iterative design.
- Python programming, backend languages such as Go, Erlang, or PL/SQL, persistent account data systems, synchronous multiplayer, live-service multiplayer games, and mobile game experience are preferred.
- Applicants must be authorized to work for any employer in the US or Canada; visa sponsorship is unavailable.
- Applicants should provide a portfolio link if available or describe the features they worked on, and must complete a gameplay test.
Benefits
- Remote position open to candidates in the US and Canada.
- Paid time off, holidays, and a two-week winter break.
- Medical, dental, and vision coverage for employees and dependents beginning on the first day.
- Pet insurance and compassionate leave.
- Pre-tax wellness and work-from-home stipends.
- 401(k) savings plan with company match.
- Mental health resources, including Headspace membership and an Employee Assistance Program.
- Discount portal, inclusion and diversity initiatives, and personal professional development support.
About thatgamecompany
thatgamecompany develops artistically driven video games for console and mobile players, including Flow, Flower, Journey, and Sky: Children of the Light. The studio operates a premium games business alongside Sky, a live, free-to-play social adventure supported by in-game purchases and ongoing content updates. Founded in 2006 and headquartered in Santa Monica, California, it is a privately held independent developer with titles released on PlayStation, Nintendo Switch, iOS, and Android.