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PlayStation Global

Graphics Engineer

PlayStation Global
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2 days ago
London, United KingdomMid Level / Senior

Responsibilities

  • Design and implement high-quality, game-like rendering scenarios to evaluate and showcase new graphics features.
  • Develop production-grade sample code, libraries, and tools for both internal teams and inclusion in the PlayStation SDK.
  • Collaborate with platform, tools, and studio teams worldwide to drive adoption and guidelines.
  • Influence graphics feature design through hands-on prototyping and performance analysis.
  • Contribute to clear, maintainable, developer-facing code and documentation.

Requirements

  • Strong C/C++ with experience in game/game-engine development.
  • Strong real-time rendering experience, ideally with PlayStation 5 graphics APIs or comparable low-level console/modern graphics APIs.
  • Good understanding of GPU architecture and rendering pipelines.
  • Proficiency in HLSL (Shader Model 6) and modern shader development practices.
  • Strong debugging and performance analysis skills (CPU/GPU).
  • Excellent collaboration skills, comfortable working with globally distributed teams.
  • Working experience in development practices such as SCRUM and use of collaborative source control features in GitHub.
  • Degree in Computer Science, Mathematics, or equivalent experience in the industry.

Benefits

  • Discretionary bonus opportunity
  • Hybrid Working (within Flexmodes)
  • Private Medical Insurance
  • Dental Scheme
  • 25 days holiday per year
  • On Site Gym
  • Subsidised Café
  • Free soft drinks
  • On site bar
  • Access to cycle garage and showers

Tech Stack

CC++

Categories

AI & MLGaming