
Graphics Engineer
PlayStation Global2 days ago
London, United KingdomMid Level / Senior
Responsibilities
- Design and implement high-quality, game-like rendering scenarios to evaluate and showcase new graphics features.
- Develop production-grade sample code, libraries, and tools for both internal teams and inclusion in the PlayStation SDK.
- Collaborate with platform, tools, and studio teams worldwide to drive adoption and guidelines.
- Influence graphics feature design through hands-on prototyping and performance analysis.
- Contribute to clear, maintainable, developer-facing code and documentation.
Requirements
- Strong C/C++ with experience in game/game-engine development.
- Strong real-time rendering experience, ideally with PlayStation 5 graphics APIs or comparable low-level console/modern graphics APIs.
- Good understanding of GPU architecture and rendering pipelines.
- Proficiency in HLSL (Shader Model 6) and modern shader development practices.
- Strong debugging and performance analysis skills (CPU/GPU).
- Excellent collaboration skills, comfortable working with globally distributed teams.
- Working experience in development practices such as SCRUM and use of collaborative source control features in GitHub.
- Degree in Computer Science, Mathematics, or equivalent experience in the industry.
Benefits
- Discretionary bonus opportunity
- Hybrid Working (within Flexmodes)
- Private Medical Insurance
- Dental Scheme
- 25 days holiday per year
- On Site Gym
- Subsidised Café
- Free soft drinks
- On site bar
- Access to cycle garage and showers
Tech Stack
CC++
Categories
AI & MLGaming