
Audio Programmer
PlayStation Global2 days ago
London, United KingdomMid Level / Senior
Responsibilities
- Design audio tools for sound design and music teams.
- Develop tools to drive automated build systems.
- Create audio processing plugins for audio engines.
- Link game systems to the audio engine.
- Connect game system authoring tools to sound design tools.
- Implement complex new audio engine features.
- Plan, document, and implement audio systems in collaboration with the audio programming team.
- Support sound design and music production teams with tooling requests and debugging.
- Ensure code is efficient and bug-free.
- Debug code to make it release-ready.
- Provide packaged releases of audio systems.
- Oversee overall audio tech delivery on shipping game titles.
- Update and maintain audio middleware.
Requirements
- Minimum 3 years of production experience and 1 shipped title on console/PC.
- Passionate about audio and video games.
- Strong experience in C++ and object-oriented/data-oriented design.
- Experience in C# .NET and WPF.
- Strong knowledge of 3D mathematics.
- Knowledge of acoustics and digital signal processing.
- Experience with audio production software such as Pro Tools, Sound Forge, and Reaper.
- Familiarity with Visual Studio or other development environments.
Tech Stack
C#C++.NET
Categories
EmbeddedGaming