Moonlake

Member of Technical Staff - Product Design Engineer

Moonlake
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1 year ago

Responsibilities

  • Design and build interactive product experiences end-to-end.
  • Own frontend UX and supporting backend infrastructure where needed.
  • Create intuitive interfaces for technical AI and 3D workflows.
  • Build real-time tools for world creation, simulation, and interaction.
  • Collaborate with research and engineering teams working on world models and embodied AI systems.
  • Prototype rapidly using AI-assisted coding workflows and iterate independently.
  • Improve performance, responsiveness, usability, visual quality, and interaction quality across complex interfaces.

Requirements

  • Strong engineering skills with Next.js, React, Tailwind/shadcn, edge or serverless infrastructure, tRPC or GraphQL, file and data synchronization, and authentication.
  • Strong product and visual design intuition, rapid prototyping ability, and zero-to-one ownership.
  • Ability to move between UX thinking and systems engineering while independently taking products from concept through implementation.
  • Experience building polished, production-grade, responsive, and real-time web applications.
  • Experience with real-time rendering, interactive UI systems, performance optimization, and backend infrastructure for collaborative or real-time systems.
  • Familiarity with WebGL, Three.js, or similar 3D web frameworks is valued.
  • Bonus experience includes game engines, 3D tools, creative software, Blender, world-building or simulation systems, AI products, developer tools, graphics, creative coding, interactive media, collaborative editing, or multiplayer architectures.
  • Interest in embodied AI, world models, robotics, or simulation.

Benefits

  • On-site, in-person team based in San Mateo.

Tech Stack

CloudflareGraphQLNext.jsReactTailwind CSSThree.jsTypeScriptVercel
Moonlake

About Moonlake

11-50 employees

Moonlake builds interactive world models and simulation infrastructure that generate, simulate, and reason over 3D environments for embodied AI, robotics, and gaming. Its platform and APIs let researchers and developers create assets, scenes, and digital twins at scale, and interact with them via natural language and multimodal inputs. The company is privately held, founded in 2025, headquartered in San Francisco, and raised a $28M seed round in 2025.

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