
Développeur logiciel (moteur principal)/Software Developer (Core Engine) - Battlefield
Electronic Arts2 months ago
Montréal, CanadaSenior
Responsibilities
- Write high-quality and maintainable C++ code for the Battlefield core engine.
- Optimize CPU performance and memory usage.
- Perform low-level programming for console and PC platforms.
- Debug difficult software bugs.
- Help studio and live titles adopt new technology and improve development workflows.
- Collaborate with DICE, EA, Technical Leads, and the Frostbite development team.
- Lead by example and contribute ideas that improve game development.
Requirements
- Experience with C++.
- Experience optimizing CPU performance and memory usage.
- Experience with low-level programming.
- Experience debugging difficult bugs.
- A strong focus on quality and achievement.
- Good communication skills.
- Experience with game engines, art content pipelines, and workflows is a bonus qualification.
Benefits
- Benefits may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and other locally tailored wellness benefits.
- The role is based in Montreal, Canada.
- EA provides workplace accommodations for qualified individuals with disabilities.
Tech Stack
Categories
Gaming
About Electronic Arts
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A team where creativity thrives, new perspectives are invited, and ideas matter. Regardless of your role, team, or location, this is a place where everyone makes play happen. Join us.