Electronic Arts

Développeur logiciel (moteur principal)/Software Developer (Core Engine) - Battlefield

Electronic Arts
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2 months ago
Montréal, CanadaSenior

Responsibilities

  • Write high-quality and maintainable C++ code for the Battlefield core engine.
  • Optimize CPU performance and memory usage.
  • Perform low-level programming for console and PC platforms.
  • Debug difficult software bugs.
  • Help studio and live titles adopt new technology and improve development workflows.
  • Collaborate with DICE, EA, Technical Leads, and the Frostbite development team.
  • Lead by example and contribute ideas that improve game development.

Requirements

  • Experience with C++.
  • Experience optimizing CPU performance and memory usage.
  • Experience with low-level programming.
  • Experience debugging difficult bugs.
  • A strong focus on quality and achievement.
  • Good communication skills.
  • Experience with game engines, art content pipelines, and workflows is a bonus qualification.

Benefits

  • Benefits may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and other locally tailored wellness benefits.
  • The role is based in Montreal, Canada.
  • EA provides workplace accommodations for qualified individuals with disabilities.

Tech Stack

Categories

Gaming
Electronic Arts

About Electronic Arts

10,000+ employees

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A team where creativity thrives, new perspectives are invited, and ideas matter. Regardless of your role, team, or location, this is a place where everyone makes play happen. Join us.

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