GrepJob
Onebrief

Staff Game Play Engineer, Battle Road

Onebrief
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about 1 month ago
Remote, WorldwideStaff+

Base Salary

$205k - $255k/yr

Responsibilities

  • Own and drive gameplay systems architecture across AtomEngine.
  • Provide architectural input across multiple concurrent projects.
  • Collaborate closely with designers and PMs to shape features from concept through delivery.
  • Implement and optimize gameplay systems using Godot, GDScript, and C++.
  • Design with a deep understanding of client/server architecture and state replication.
  • Partner with QA and testing teams to validate features and drive quality outcomes.
  • Mentor mid and junior engineers to invest in the team's growth.
  • Write and maintain clear technical documentation for long-term maintainability.

Requirements

  • 7+ years of game engine or gameplay engineering experience.
  • Deep familiarity with game engines like Godot, Unity, or Unreal.
  • Experience shipping and supporting live service games at scale.
  • Proven ability to architect complex gameplay systems.
  • Track record of raising engineering quality and velocity across a team.
  • Low ego and a focus on team and product improvement.
  • U.S. Citizenship required due to federal contract requirements.

Tech Stack

C++GDScriptGodotUnity

Categories

Gaming