
Lead Gameplay Animation Programmer
Cloud Imperium Gamesover 1 year ago
Manchester, United KingdomStaff+
Responsibilities
- Oversee the design and implementation of reliable, scalable, and robust gameplay animation code.
- Document and peer review technical designs across multidisciplinary teams.
- Provide mentorship, day-to-day management, and career progression support for animation programmers.
- Collaborate with animators on asset pipelines, procedural solutions, complex transition flows, and animation fidelity.
- Drive engineering principles and practices while promoting innovative ways of working.
Requirements
- Programming background in animation with a history of managerial duties.
- Proficiency in 3D math and 3D animation, including procedural solutions, runtime rigging, layer blending, and optimization.
- Passion for game development and a keen interest in animation.
- Ability to explain and present technical solutions to people across disciplines.
- Ability to work collaboratively in a colocated team environment and support team members at all levels.
Benefits
- The position is based in a colocated, collaborative team environment.
- The company emphasizes diversity, equal opportunity, and an inclusive workplace culture.
Categories
Gaming
About Cloud Imperium Games
Cloud Imperium Games develops PC space-simulation games for a global player community, funded primarily through crowdfunding and game sales. Founded in 2012, the privately held studio is building Star Citizen, a persistent online universe, and Squadron 42, a cinematic single-player campaign set in the same world. The company operates studios in the US, UK, and Germany and works closely with Turbulent in Canada.