Cloud Imperium Games

Lead Gameplay Animation Programmer

Cloud Imperium Games
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over 1 year ago
Manchester, United KingdomStaff+

Responsibilities

  • Oversee the design and implementation of reliable, scalable, and robust gameplay animation code.
  • Document and peer review technical designs across multidisciplinary teams.
  • Provide mentorship, day-to-day management, and career progression support for animation programmers.
  • Collaborate with animators on asset pipelines, procedural solutions, complex transition flows, and animation fidelity.
  • Drive engineering principles and practices while promoting innovative ways of working.

Requirements

  • Programming background in animation with a history of managerial duties.
  • Proficiency in 3D math and 3D animation, including procedural solutions, runtime rigging, layer blending, and optimization.
  • Passion for game development and a keen interest in animation.
  • Ability to explain and present technical solutions to people across disciplines.
  • Ability to work collaboratively in a colocated team environment and support team members at all levels.

Benefits

  • The position is based in a colocated, collaborative team environment.
  • The company emphasizes diversity, equal opportunity, and an inclusive workplace culture.

Categories

Gaming
Cloud Imperium Games

About Cloud Imperium Games

51-200 employees

Cloud Imperium Games develops PC space-simulation games for a global player community, funded primarily through crowdfunding and game sales. Founded in 2012, the privately held studio is building Star Citizen, a persistent online universe, and Squadron 42, a cinematic single-player campaign set in the same world. The company operates studios in the US, UK, and Germany and works closely with Turbulent in Canada.

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