Cloud Imperium Games

Senior Principal UI Programmer

Cloud Imperium Games
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1 year ago
Manchester, United KingdomStaff+

Responsibilities

  • Evolve the custom UI framework, motion graphics systems, and design tools within Star Engine.
  • Design and implement advanced animated UI systems for game menus, HUDs, and in-game interfaces.
  • Create fluid, responsive motion graphics for the company’s sci-fi games.
  • Develop and maintain robust, user-friendly tools that improve UI designer workflows and productivity.
  • Implement real-time preview and iteration capabilities in UI design tools.
  • Contribute to architectural decisions and technical direction for UI development, motion graphics, and design tools.
  • Optimize animated UI performance and ensure efficient design-toolchain integration.
  • Collaborate with designers and artists to translate their workflows into effective tools.
  • Mentor junior team members in UI animation, tool development, and best practices.
  • Drive innovation in UI technology, motion design, and designer tools.

Requirements

  • Demonstrable games-industry UI engine programming experience focused on motion graphics and tool development.
  • Expert knowledge of UI architectures, animation systems, motion design principles, and tool development.
  • Strong programming skills in C++.
  • Experience with animation frameworks and tool-development technologies.
  • Proficiency with motion graphics software and the ability to implement designs programmatically.
  • Experience developing and maintaining custom UI design and animation tools.
  • Ability to understand designer workflows and translate them into efficient tools.
  • Strong communication and cross-functional collaboration skills.

Tech Stack

Categories

FrontendGaming
Cloud Imperium Games

About Cloud Imperium Games

51-200 employees

Cloud Imperium Games develops PC space-simulation games for a global player community, funded primarily through crowdfunding and game sales. Founded in 2012, the privately held studio is building Star Citizen, a persistent online universe, and Squadron 42, a cinematic single-player campaign set in the same world. The company operates studios in the US, UK, and Germany and works closely with Turbulent in Canada.

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