
Senior Principal UI Programmer
Cloud Imperium Games1 year ago
Manchester, United KingdomStaff+
Responsibilities
- Evolve the custom UI framework, motion graphics systems, and design tools within Star Engine.
- Design and implement advanced animated UI systems for game menus, HUDs, and in-game interfaces.
- Create fluid, responsive motion graphics for the company’s sci-fi games.
- Develop and maintain robust, user-friendly tools that improve UI designer workflows and productivity.
- Implement real-time preview and iteration capabilities in UI design tools.
- Contribute to architectural decisions and technical direction for UI development, motion graphics, and design tools.
- Optimize animated UI performance and ensure efficient design-toolchain integration.
- Collaborate with designers and artists to translate their workflows into effective tools.
- Mentor junior team members in UI animation, tool development, and best practices.
- Drive innovation in UI technology, motion design, and designer tools.
Requirements
- Demonstrable games-industry UI engine programming experience focused on motion graphics and tool development.
- Expert knowledge of UI architectures, animation systems, motion design principles, and tool development.
- Strong programming skills in C++.
- Experience with animation frameworks and tool-development technologies.
- Proficiency with motion graphics software and the ability to implement designs programmatically.
- Experience developing and maintaining custom UI design and animation tools.
- Ability to understand designer workflows and translate them into efficient tools.
- Strong communication and cross-functional collaboration skills.
About Cloud Imperium Games
Cloud Imperium Games develops PC space-simulation games for a global player community, funded primarily through crowdfunding and game sales. Founded in 2012, the privately held studio is building Star Citizen, a persistent online universe, and Squadron 42, a cinematic single-player campaign set in the same world. The company operates studios in the US, UK, and Germany and works closely with Turbulent in Canada.