Cloud Imperium Games

Lead Gameplay Programmer

Cloud Imperium Games
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4 months ago
Manchester, United KingdomStaff+

Responsibilities

  • Lead the design and implementation of well-engineered, reliable, maintainable, and bug-free gameplay code aligned with project goals.
  • Mentor and guide the development team by providing technical direction and fostering collaboration.
  • Oversee gameplay system development, cross-team integration, and timely feature delivery.
  • Establish and enforce gameplay programming best practices, development processes, and coding standards.
  • Review and approve technical designs, conduct peer reviews with senior engineers, and provide constructive feedback.
  • Guide integration of PC hardware, technology, and APIs into gameplay development.

Requirements

  • Be highly proficient in C++.
  • Have experience managing and optimizing a large shared codebase across teams.
  • Possess strong knowledge of 3D mathematics and apply it to complex gameplay systems.
  • Have extensive experience leading game features and systems from concept through implementation.
  • Be able to foster a collaborative team environment and mentor other developers in co-located or remote settings.
  • Communicate and present technical solutions clearly to programmers and colleagues in other disciplines.
  • Demonstrate a genuine passion for making games.

Tech Stack

Categories

Gaming
Cloud Imperium Games

About Cloud Imperium Games

51-200 employees

Cloud Imperium Games develops PC space-simulation games for a global player community, funded primarily through crowdfunding and game sales. Founded in 2012, the privately held studio is building Star Citizen, a persistent online universe, and Squadron 42, a cinematic single-player campaign set in the same world. The company operates studios in the US, UK, and Germany and works closely with Turbulent in Canada.

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