
Développeur.se de logiciels sénior.e - Intégration du jeu et fiabilité de la capture / Senior Software Developer - Game Integration & Capture Reliability
Electronic Arts20 hours ago
Montréal, CanadaSenior
Responsibilities
- Integrate the shared capture SDK into dedicated Perforce streams for multiple EA titles.
- Manage ongoing merges from title development streams and resolve integration conflicts while minimizing long-lived patches.
- Develop title-specific adapters for renderer outputs, camera state, input, physics, animation, navigation, audio, gameplay state, and action events.
- Configure controlled capture modes with fixed-timestep simulation, frame-rate control, and synchronization across simulation, rendering, audio, and input.
- Establish reproducible capture builds tied to exact Perforce changelists, dependencies, configurations, and schema versions.
- Develop automated validation for missing modalities, timing drift, dropped frames, corrupted output, and incompatible schema changes.
- Profile and debug performance, memory, threading, and stability issues introduced by instrumentation.
- Translate researcher requests into title-specific implementations and identify capabilities that should become part of the shared capture platform.
Requirements
- 8+ years of professional software engineering experience in AAA games, real-time simulation, or similarly complex systems.
- Expertise in C++.
- Experience integrating or maintaining systems across game-engine branches.
- Deep familiarity with Perforce streams, merges, conflict resolution, and build reproducibility.
- Experience with game-engine runtime systems such as rendering, simulation, input, animation, physics, audio, or gameplay frameworks.
- Experience diagnosing timing, threading, performance, memory, and stability issues.
- Experience with build systems and CI/CD tooling.
- Python or similar scripting experience for build, test, and capture automation.
- Experience with telemetry, serialization, schema-versioned data, replay, or automated data validation.
Benefits
- Hybrid work arrangement requiring three days per week in Redwood City, Montreal, or Vancouver.
- Canadian benefits include three weeks of vacation per year to start, 10 sick days per year, paid top-up to EI/QPIP benefits for eligible parental and maternity leaves, extended health, dental and vision coverage, life insurance, disability insurance, and a retirement plan for regular full-time employees.
- Potential eligibility for bonus and other incentive programs.
- Additional wellness support may include healthcare coverage, mental health support, retirement savings, paid time off, family leaves, and complimentary games.
About Electronic Arts
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A team where creativity thrives, new perspectives are invited, and ideas matter. Regardless of your role, team, or location, this is a place where everyone makes play happen. Join us.