over 5 years ago
Sydney, AustraliaSenior
Responsibilities
- Refine the graphics pipeline and mission-critical engine architecture.
- Develop low-latency, real-time software that pushes hardware performance limits.
- Optimize and debug CPU/GPU performance using profiling and debugging tools.
- Develop and support core graphics features and graphics engines.
- Collaborate with designers, product owners, engineers, and stakeholders to deliver graphics experiences.
Requirements
- Expert or specialist proficiency in C, C++, and low-level programming.
- Familiarity with Apple’s Metal architecture.
- Experience with CPU/GPU optimization and debugging.
- Experience using RenderDoc or similar profiling and debugging tools.
- Experience with modern graphics APIs such as Vulkan, Metal, and DirectX 11.
- Deep involvement in rendering pipeline development in a related domain.
- Understanding of design patterns, data structures, linear algebra, and trigonometry.
- Experience developing for consoles or mobile devices is advantageous.
Benefits
- Full-time, onsite work at the Hobart office.
- No remote or hybrid work model.
- Structured onboarding and opportunities to build relationships with product, engineering, and executive stakeholders.
