1 day ago
Base Salary
$175k - $300k/yr
Responsibilities
- Define the architecture for photorealistic 3D across ray tracing, rasterization, denoising, and cross-platform graphics APIs.
- Build physically based light transport, materials, lighting, cameras, volumetrics, and ray-traced or hybrid rendering.
- Own image quality, including sampling, antialiasing, accumulation, denoising, firefly suppression, and deterministic video exports.
- Scale scenes using acceleration structures, instancing, culling, and memory management for millions of triangles and thousands of objects.
- Integrate 3D rendering with Tesseract’s video, motion graphics, compositing, and color-management pipeline.
- Improve rendering performance and robustness through profiling, performance budgets, and headless batch rendering on local and cloud GPUs.
- Design scene and rendering APIs with validation, fast previews, and predictable render costs for people and AI agents.
- Collaborate with engine, product, and AI teams and help hire and grow the 3D rendering team.
Requirements
- Deep production experience building physically based renderers, path tracers, offline renderers, or ray-traced game engines.
- Strong knowledge of the rendering equation, Monte Carlo integration, importance sampling, material models, and denoising.
- Hands-on experience with GPU ray tracing, acceleration structures such as BVHs, hardware ray-tracing APIs, and compute-based fallbacks.
- Understanding of modern rasterization pipelines and hybrid rasterization/ray-tracing renderers.
- Experience with Metal, Vulkan, Direct3D, or WebGPU, including compute shaders, GPU profiling, and GPU debugging.
- Proficiency in Rust or C++ with strong understanding of memory, concurrency, and performance.
- Strong foundations in graphics mathematics, including linear algebra, geometry, probability, and sampling.
- Ability to diagnose and correct visual realism issues in rendered frames.
- Experience owning complex technical projects and making architectural decisions in ambiguous problem spaces.
- Preferred experience with Cycles, Arnold, RenderMan, V-Ray, Karma, Unreal Engine, Unity HDRP, ML denoisers, neural rendering, ACES, OpenColorIO, HDR output, film-look pipelines, wgpu, Apple silicon or mobile GPU optimization, video compositing, or 2D/3D rendering integration.
Benefits
- Comprehensive medical, dental, and vision plans.
- 401(k) with employer match.
- Commuter benefits.
- Catered lunch multiple days per week.
- Dinner stipend every night when working late.
- Grubhub subscription and health and wellness perks.
- Multiple team offsites per year with monthly team events.
- Generous PTO policy.
- Most roles require working in person at the company’s NYC headquarters in Union Square; benefits apply to full-time employees only.
About Mirage
At Mirage, we’re building full-stack foundation models and products that redefine video creation. Over 20 million content creators and businesses use Captions to reach their full creative and commercial potential.
