Electronic Arts

Gameplay Software Engineer - Unannounced Project

Electronic Arts
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2 hours ago
Seoul, Korea, SouthSenior

Responsibilities

  • Develop core gameplay using EA’s Frostbite engine.
  • Work across gameplay areas including AI, player control, animation solutions, and physics.
  • Add and maintain gameplay development tool functionality.
  • Optimize gameplay performance.
  • Analyze and resolve gameplay issues occurring in live environments.

Requirements

  • At least five years of relevant development experience.
  • Proficiency in C, C++, and STL.
  • Experience developing diverse content.
  • Ability to collaborate effectively and work within team development processes.
  • Ability to read and write English comfortably.
  • Game client engine development experience is preferred.
  • Specialist experience with frameworks, game logic, or systems is preferred.
  • Additional programming language experience beyond C++ is preferred.
  • A computer science degree is preferred.
  • Strong responsibility, enthusiasm, and communication skills are preferred.

Benefits

  • Flexible working hours.
  • Hybrid work combining office and remote work.
  • Benefits may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leave, complimentary games, and other locally tailored wellness benefits.

Tech Stack

Categories

Gaming
Electronic Arts

About Electronic Arts

10,000+ employees

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A team where creativity thrives, new perspectives are invited, and ideas matter. Regardless of your role, team, or location, this is a place where everyone makes play happen. Join us.

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