
Level Designer
Spellbrush1 year ago
Tokyo, Japan or San Francisco, CA, USAEntry Level / Mid Level
H1B Sponsor
Responsibilities
- Create tactics missions using in-house level design tools in Unity.
- Design enemies, terrain effects, and mission objectives.
- Playtest missions and iteratively improve them.
- Collaborate with game designers, artists, and engineers.
- Assist engineers in improving level design tooling.
- Maintain knowledge of all level content in the game.
Requirements
- Deep passion for tactics games.
- Proven ability to create fun game content.
- Some programming skills, preferably in C#/Unity.
- Experience in a fast-paced, high ownership startup environment.
- Experience shipping a game from start to finish.
Tech Stack
C#Unity
Categories
Gaming
About Spellbrush
Here at Spellbrush, we're passionate about making a good anime game. We also happen to be the world's leading generative AI studio — we're the team behind niji・journey. We are currently investigating how AI can be used to help human artists perform masterpieces in the most complex medium of our times: videogames. Our games are characterized by a no-compromise approach to well-balanced gameplay married to a truthful love of visual arts. If you love turn-based tactics games, please consider joining!