Mirage

Software Engineer, Photoreal 3D

Mirage
Apply
8 hours ago

Base Salary

$175k - $300k/yr

Responsibilities

  • Define the architecture for photorealistic 3D across ray tracing, rasterization, denoising, and cross-platform graphics APIs.
  • Build global illumination, reflections, refraction, soft shadows, volumetrics, physically based materials, lighting, and cameras.
  • Own sampling, antialiasing, accumulation, denoising, firefly suppression, and deterministic video-export image quality.
  • Scale scenes using acceleration structures, instancing, culling, and memory management for millions of triangles and tens of thousands of objects.
  • Integrate 3D rendering with Tesseract’s video, motion graphics, compositing, ACES color management, and render-pass pipeline.
  • Develop predictable and robust rendering with profiling, performance budgets, and headless batch rendering on local and cloud GPUs.
  • Design scene and rendering APIs usable by people and AI agents, including validation, previews, and render-cost estimation.
  • Collaborate with engine, product, and AI teams and help hire and grow the 3D rendering team.

Requirements

  • Deep production experience building physically based renderers, path tracers, or ray-traced or hybrid game engines.
  • Strong command of the rendering equation, Monte Carlo integration, importance sampling, material models, and denoising.
  • Hands-on experience building and traversing BVHs and using GPU ray-tracing APIs such as Metal ray tracing, Vulkan ray tracing, or DXR.
  • Understanding of modern rasterization pipelines and hybrid rasterization and ray-tracing renderers.
  • Hands-on experience with Metal, Vulkan, Direct3D, or WebGPU, including compute shaders, GPU profiling, and GPU debugging.
  • Proficiency in Rust or C++ with strong understanding of memory, concurrency, and performance.
  • Strong foundations in linear algebra, geometry, probability, and sampling.
  • Ability to diagnose and improve visual realism in rendered frames.
  • Experience owning complex technical projects and making architectural decisions in ambiguous problem spaces.
  • Preferred: experience with Cycles, Arnold, RenderMan, V-Ray, Karma, Unreal Engine, Unity HDRP, ML denoisers, neural rendering, ACES, OpenColorIO, HDR, film-look pipelines, wgpu, Apple silicon, mobile GPUs, video compositing, or 2D/3D rendering in creative tools.

Benefits

  • Medical, dental, and vision plans.
  • 401(k) with employer match.
  • Commuter benefits.
  • Catered lunch multiple days per week.
  • Dinner stipend for late work.
  • Grubhub subscription.
  • Health and wellness perks.
  • Multiple team offsites per year and monthly team events.
  • Generous paid time off.
  • Most roles require working in person at the NYC headquarters in Union Square; benefits apply to full-time employees only.

Tech Stack

C++KarmaRustUnreal Engine

Categories

Mirage

About Mirage

51-200 employees

At Mirage, we’re building full-stack foundation models and products that redefine video creation. Over 20 million content creators and businesses use Captions to reach their full creative and commercial potential.

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