Climax Studios

Climax Studios

Visit websiteLinkedIn201-500 employees

Climax Studios is a UK video game developer that provides co-development, porting, and technical services for console and PC titles. Founded in 1988 and headquartered in Portsmouth, it is part of Keywords Studios and has additional studios in Liverpool, Edinburgh, and London. The team has contributed to releases including Returnal PC, Sackboy: A Big Adventure (PC), Age of Empires IV, Wasteland 3, and Mafia: Definitive Edition.

Open Positions at Climax Studios

5 open positions

Remote, United KingdomStaff+

Principal Rendering Engineer building high-performance rendering systems and low-level engine technology for AAA games, real-time simulation, and XR. The fully remote role spans PC, current-generation consoles, and Mac, working deeply with proprietary and Unreal Engine codebases.

C++Unreal Engine
3 months ago
Remote, United KingdomStaff+

Principal Backend Engineer responsible for architecting, building, and deploying scalable backend services for high-concurrency multiplayer games. The role is fully remote from the UK or EU and combines hands-on engineering, client collaboration, technical leadership, and mentorship.

3 months ago
Remote, United KingdomMid Level

Build and evolve scalable backend services for AAA, mobile, casino, and other multiplayer game projects as part of a fully remote UK/EU engineering team. You’ll work with cloud, distributed systems, and game-development technologies while collaborating with co-development clients.

3 months ago
Remote, United KingdomSenior

Senior Backend Engineer building and deploying scalable multiplayer game services for AAA, free-to-play, and other high-concurrency titles. This fully remote UK/EU role combines hands-on backend development with cloud infrastructure, distributed systems, and client collaboration.

3 months ago
Remote, United KingdomSenior

Senior Rendering Engineer building high-performance rendering systems and low-level engine technology for AAA games, real-time simulation, and XR. The role is fully remote across the UK or EU and focuses on frame-time engineering across PC, consoles, and Mac.

C++Unreal Engine
3 months ago
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