Climax Studios

Principal Rendering Engineer - MPG - Fully remote from the UK or the EU

Climax Studios
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3 months ago
Remote, United KingdomStaff+

Responsibilities

  • Translate art direction into shippable, scalable rendering technology.
  • Design, build, and maintain high-performance rendering backends with clean abstractions across PC, consoles, and Mac.
  • Profile and resolve GPU/CPU bottlenecks involving occupancy, tile memory pressure, indirect dispatch overhead, and bandwidth.
  • Modernize pipelines with GPU-driven culling, indirect command buffers, and bindless architectures.
  • Design concurrent GPU memory management using modern API features and memory heaps.
  • Extend major engines, including Unreal Engine source, and custom C++ architectures.
  • Represent the studio externally through white papers or presentations at industry events.

Requirements

  • Established track record in rendering or engine engineering, shipping high-performance rendering systems for AAA, film/VFX, XR, or simulation across multiple products.
  • Deep experience with modern C++ and shader authoring and debugging using HLSL, MSL, or GLSL.
  • Production experience shipping with at least two of Metal, DirectX 12, Vulkan, or GNM/GNMX.
  • Deep knowledge of rasterization, compute, and hardware-accelerated ray tracing.
  • Fluency in PBR, GI, ambient occlusion, volumetrics, post-processing, GPU-driven pipelines, meshlet rendering, and real-time path tracing.
  • Ability to work independently in unfamiliar codebases and make sound architectural decisions.
  • Solid applied 3D mathematics and strong technical writing skills.
  • Practical mesh shading experience, familiarity with console and Apple Silicon memory architectures, shipped ray tracing or compute-driven rendering, and extensive Unreal Engine source modifications are advantageous.

Benefits

  • Fully remote work from the UK or EU with flexible core hours.
  • Mental health first-aiders, therapy and coaching through Myndup, and private medical insurance.
  • Pension plan and life insurance.
  • At least 25 days of holiday, a paid winter break, and three volunteering days annually.
  • Parental leave with flexibility for parents and caregivers.
  • Annual learning and development budget, expert talks, game jams, and mentoring opportunities.
  • Permanent, full-time employment.

Tech Stack

C++Unreal Engine

Categories

Gaming
Climax Studios

About Climax Studios

201-500 employees

Climax Studios is a UK video game developer that provides co-development, porting, and technical services for console and PC titles. Founded in 1988 and headquartered in Portsmouth, it is part of Keywords Studios and has additional studios in Liverpool, Edinburgh, and London. The team has contributed to releases including Returnal PC, Sackboy: A Big Adventure (PC), Age of Empires IV, Wasteland 3, and Mafia: Definitive Edition.

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