PlayStation Global

Lead Character Tools Engineer

PlayStation Global
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4 hours ago
Remote, United StatesStaff+

Base Salary

$144k - $216k/yr

Responsibilities

  • Prototype, develop, deploy, maintain, and customize character creation, rigging, simulation, and animation tools and workflows.
  • Integrate tools with data management, art creation workflows, game editors, and real-time game engines.
  • Set up and maintain project-specific environments and identify automation opportunities.
  • Support varying client environments, assets, tools, and production workflows across internal studios.
  • Write technical documentation and collaborate with artists, engineers, technical artists, research engineers, and studio stakeholders.
  • Explore opportunities to apply AI and ML, including agentic workflows, to improve game development processes.
  • Participate in PlayStation internal demonstrations and conferences, with required travel.

Requirements

  • 10+ years of experience in a game development studio or equivalent experience creating artist-facing tools on a technical art or engineering team in production.
  • Bachelor’s degree in Computer Science, Engineering, Graphic Art, or a related field, or equivalent experience.
  • Experience developing and deploying tools for character creation, rigging, simulation, or animation pipelines in a run-time environment.
  • Extensive experience with Autodesk Maya, including general knowledge of Maya rigging, and strong understanding of game editors and DCC-to-real-time workflows.
  • Ability to write and debug C++.
  • Experience developing or maintaining project pipeline tools and system environments.
  • Strong understanding of deformation and mesh processing, plus familiarity with character rigging, gameplay animation, cinematic animation, deformation, and simulation trends.
  • Experience leveraging agentic AI models.
  • Strong troubleshooting, creative problem-solving, collaboration, experimentation, and research skills.
  • Strong Python programming skills and experience with PyQt or PySide are preferred.
  • Experience with MotionBuilder, Maya, Houdini, HLSL, MaterialX, Perforce, Git, and Confluence is preferred.
  • Exposure to photogrammetry, motion capture, or performance capture is preferred.

Benefits

  • Medical, dental, and vision coverage.
  • Matching 401(k), paid time off, and a wellness program.
  • Employee discounts on Sony products and possible eligibility for a bonus package.
  • Hybrid working policy; travel is required for internal demonstrations and conferences.
  • Background checks are conducted at the offer stage.

Tech Stack

Categories

Gaming
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