Epic Games

Senior Engine Programmer, Unreal Cloud Services

Epic Games
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27 days ago
Cary, NC, USASenior
H1B sponsor

Responsibilities

  • Build Unreal Editor features for cloud-based collaboration workflows.
  • Implement responsive editor experiences that interact with asynchronous and distributed services.
  • Work across editor, networking, storage, revision control, and UX systems.
  • Partner with Product and UX teams to turn ideas into practical, polished editor experiences.
  • Collaborate with backend and infrastructure engineers on features spanning the editor and cloud services.
  • Use modern development practices, including AI-assisted programming, to improve implementation, debugging, and iteration.

Requirements

  • Strong C++ skills and experience working in a large native codebase.
  • Experience building user-facing tools, editor features, and complex interactive workflows.
  • Experience building clients that interact with asynchronous or networked services.
  • Strong understanding of parallelism, networking, latency, and failure handling.
  • Strong understanding of how technical behavior affects user and creator workflows.
  • Experience collaborating with Product, UX, and engineering teams to ship features.
  • Experience with Unreal Engine, another game engine, or comparable tools development.
  • Rust experience is a plus.

Benefits

  • 100% employer-paid medical, dental, vision HRA, long-term disability, and life insurance premiums for employees and dependents
  • 401(k) with competitive match
  • Mental well-being program through Modern Health with free therapy and coaching for employees and dependents
  • Company-wide paid breaks and employee events
  • Unlimited paid time off and sick time
  • Paid sabbatical after seven years of employment

Tech Stack

C++RustUnreal Engine

Categories

Gaming
Epic Games

About Epic Games

10,000+ employees

Epic Games builds Fortnite and operates the Epic Games Store, and develops Unreal Engine and Epic Online Services for game studios and creators. Its business model spans game sales and in-game purchases, Unreal Engine licensing and royalties, and revenue share from its storefront and services. Founded in 1991 and headquartered in Cary, North Carolina, this privately held company’s technology is also used in film/TV, architecture, automotive, and simulation.

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