Epic Games

Senior Gameplay Programmer

Epic Games
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2 months ago
Cary, NC, USASenior
H1B sponsor

Responsibilities

  • Design, implement, and deliver technical gameplay features and systems such as player mechanics, abilities, progression, vehicle mechanics, game flow, world systems, and activities.
  • Maintain gameplay systems and solve technical challenges underlying the game’s features.
  • Write robust, understandable, and maintainable code and systems.
  • Diagnose and fix gameplay, memory, performance, networking, and scalability issues.
  • Translate feature requests into meaningful, actionable work items.
  • Collaborate with designers, animators, artists, programmers, and other internal and external developers.

Requirements

  • Exceptional C++ programming skills with the ability to code and architect gameplay mechanics and tools.
  • Experience with gameplay systems such as Gameplay Ability Systems, EQS, Enhanced Input, and animation.
  • Experience developing game features across multiple platforms.
  • Significant experience developing online multiplayer games or other interactive real-time technology applications with a strong online component.
  • Mandatory experience with Unreal Engine development.
  • Interest in social, frontend, and gameplay-adjacent game development areas.
  • Strong analytical, problem-solving, teamwork, cross-discipline collaboration, and feedback skills.

Benefits

  • Medical, dental, vision HRA, long-term disability, life insurance, and 401k with competitive match, with premiums fully covered for employees and dependents.
  • Free therapy and coaching through Modern Health for employees and dependents.
  • Company events and company-wide paid breaks.
  • Unlimited paid time off and sick time.
  • Paid sabbatical after seven years of employment.

Tech Stack

C++Unreal Engine

Categories

Gaming
Epic Games

About Epic Games

10,000+ employees

Epic Games builds Fortnite and operates the Epic Games Store, and develops Unreal Engine and Epic Online Services for game studios and creators. Its business model spans game sales and in-game purchases, Unreal Engine licensing and royalties, and revenue share from its storefront and services. Founded in 1991 and headquartered in Cary, North Carolina, this privately held company’s technology is also used in film/TV, architecture, automotive, and simulation.

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