Senior Language Programmer
Epic Games19 hours ago
Responsibilities
- Extend, evolve, and maintain the Verse compiler toolchain, transactional memory runtime, VM, platform support, and Unreal Engine integrations.
- Implement new language features and integrate Verse with Unreal Engine content, build, and cooking pipelines.
- Optimize performance, memory usage, and iteration times across the Verse toolchain, runtime, and Unreal Engine/Verse boundary.
- Establish test workflows to validate improvements and prevent regressions.
- Design and maintain the scripting interface to Unreal Engine in collaboration with the Verse Language team and broader Unreal Engine engineering organization.
- Work closely with language consumers to provide an exceptional user experience.
Requirements
- Expert knowledge of C++17 or later.
- Experience with compiler or toolchain development, including compiler internals, VM design, Clang/LLVM, or linker and platform ABI specifics.
- Experience developing and optimizing large codebases while balancing usability, performance, and power.
- Strong ability to reason about large, interconnected systems.
- Solid grounding in software engineering principles, including API design.
- Strong communication, collaboration, autonomy, and practical problem-solving skills.
- Experience with Unreal Engine integration is a plus.
Benefits
- Epic pays 100% of medical, dental, vision HRA, long-term disability, and life insurance premiums for employees and dependents.
- Benefits include a 401k with competitive match and a mental well-being program through Modern Health with free therapy and coaching for employees and dependents.
- Employees receive company-wide paid breaks, unlimited PTO, sick time, and a paid sabbatical after seven years of employment.
- The posting does not state a specific work arrangement or location.
Tech Stack
C++Unreal Engine
Categories
Gaming
About Epic Games
Epic Games builds Fortnite and operates the Epic Games Store, and develops Unreal Engine and Epic Online Services for game studios and creators. Its business model spans game sales and in-game purchases, Unreal Engine licensing and royalties, and revenue share from its storefront and services. Founded in 1991 and headquartered in Cary, North Carolina, this privately held company’s technology is also used in film/TV, architecture, automotive, and simulation.