Electronic Arts

Systems Software Engineer - EA SPORTS FC

Electronic Arts
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9 hours ago
Bucharest, RomaniaMid Level

Responsibilities

  • Collaborate with designers and engineers to provide feedback and create clear, estimable technical designs.
  • Deliver tested, high-quality technical implementations that meet requirements.
  • Evaluate the effects of technical implementations on performance and memory budgets.
  • Improve team efficiency through tooling and workflow enhancements.
  • Contribute architecturally sound systems to core EA technologies and support collaborative development.

Requirements

  • Experience with software development and an interest in systems-level work.
  • Understanding of C++ language, best practices, and architectural considerations.
  • At least 3 years of experience with C++.
  • Experience communicating with non-technical partners such as artists, designers, and producers.
  • Experience with parallel programming considerations, resource management, and hardware architecture.
  • Experience in engine development.
  • Understanding of x86 assembly.
  • Experience with performance and memory profiling tools.
  • Experience in embedded systems and job-based architectures.

Benefits

  • Hybrid work from Bucharest or remote work from Romania.
  • Benefits may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leave, complimentary games, and career and community wellness programs.

Tech Stack

Categories

Gaming
Electronic Arts

About Electronic Arts

10,000+ employees

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A team where creativity thrives, new perspectives are invited, and ideas matter. Regardless of your role, team, or location, this is a place where everyone makes play happen. Join us.

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