Level

Senior Tools Engineer

Level
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7 months ago

Responsibilities

  • Create custom engine editor tools and plugins.
  • Build asset import/export pipelines and workflow automation.
  • Develop build systems and deployment infrastructure.
  • Create developer productivity tools and debugging utilities.
  • Build integration systems for external tools and services.

Requirements

  • At least 5 years of experience developing tools for game development or interactive content teams.
  • Strong C++ experience with modern game engine technology such as Unreal, Unity, Godot, or proprietary engines.
  • Deep understanding of editor architecture, plugin systems, and extensibility patterns.
  • Experience building asset pipelines and content management workflows.
  • A UX mindset for developer-facing tools.
  • Preferred experience with multiple game engines and their tooling ecosystems.
  • Preferred proficiency in Python, C#, Lua, or similar scripting languages.
  • CI/CD and DevOps experience is a bonus.
  • Experience integrating DCC tools such as Maya, Blender, or Substance is a bonus.
  • Experience with version control systems and asset management at scale is a bonus.

Tech Stack

C#C++GodotLuaPythonUnity

Categories

Gaming
Level

About Level

201-500 employees
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