Tech Art Intern
Epic Games2 months ago
Cary, NC, USAIntern
H1B sponsor
Responsibilities
- Build pipeline tools and scripts using Python, UEFN/Verse, and DCC scripting APIs to automate repetitive artist workflows.
- Profile arenas and assets in engine and help optimize draw calls, overdraw, texture memory, LODs, and vertex budgets.
- Author and iterate on real-time materials and shaders for Rocket League surfaces.
- Move assets from Maya, Blender, or Substance into optimized Unreal Engine setups and validate them in playable builds.
- Collaborate with technical artists, rendering engineers, and environment artists to resolve issues and document findings.
- Present work in art reviews and playtests, incorporate feedback, and iterate quickly.
Requirements
- Currently enrolled in or recently graduated from a Technical Art, Computer Science, Digital Media, or Game Development program, or able to substitute a strong portfolio.
- Scripting experience in Python, C#, or a DCC scripting API.
- Hands-on experience with at least one 3D package, such as Maya, 3ds Max, or Blender, and the Substance suite.
- Working knowledge of Unreal Engine.
- Understanding of real-time rendering fundamentals, including lighting, shading, UV layout, texture memory, and polygon budgets.
- A portfolio or reel demonstrating technical art work such as tools, shaders, procedural systems, or optimization case studies.
- Preferred experience includes Unreal Insights, RenderDoc, PIX, HLSL, Houdini, or shipping to mobile or console.
- Applicants must be legally authorized to work in the posting location for the duration of the internship.
Benefits
- Flexible internship start date in 2027.
- Recruitment will remain ongoing until teams find an ideal match.
- Internship with the Rocket League team at Epic Games and work that ships in playable builds.
- Collaborative and inclusive work environment.
Tech Stack
Categories
Gaming
About Epic Games
Epic Games builds Fortnite and operates the Epic Games Store, and develops Unreal Engine and Epic Online Services for game studios and creators. Its business model spans game sales and in-game purchases, Unreal Engine licensing and royalties, and revenue share from its storefront and services. Founded in 1991 and headquartered in Cary, North Carolina, this privately held company’s technology is also used in film/TV, architecture, automotive, and simulation.