FS Studio

Houdini Artist

FS Studio
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over 1 year ago
Remote, Mexico +7 moreMid Level

Responsibilities

  • Design and create procedural scenes and objects for synthetic data and robotic simulations in Nvidia Omniverse.
  • Collaborate with Sr. Technical Artist and Lead Artist to achieve photo realistic quality.
  • Write clean, efficient, and maintainable code.
  • Ensure the quality and performance of the final product.
  • Work with the creative services team to meet project goals.

Requirements

  • Procedural modeling and scene generation in Houdini are required.
  • Strong knowledge and practical experience in USD workflows are required.
  • Demonstrated aptitude and knowledge of Python for Houdini and USD pipelines are required.
  • Familiarity with version control systems is required.
  • Nvidia Omniverse experience is preferred.
  • Unreal Engine and Unity experience is preferred.
  • Blender geometry nodes knowledge is preferred.
  • Familiarity with other programming languages such as Java or C++ is a plus.
  • Experience with cloud-based services and APIs is a plus.
  • Ability to work independently and as part of a global, remote team is mandatory.
  • Strong communication and problem-solving skills are mandatory.
  • Must be able to speak and conduct business in English is mandatory.
  • Portfolio of work is mandatory.

Tech Stack

C++JavaPythonUnityUnreal Engine

Categories

Gaming
FS Studio

About FS Studio

51-200 employees

FS Studio builds digital twins, robotic 3D simulations, and synthetic data pipelines to model autonomous devices, robots, and complex industrial systems. The company provides technology consulting and custom software development for robotics, IIoT, and manufacturing teams, and delivers data-rich immersive experiences. Founded in 2011 and headquartered in Broomfield, Colorado, it is privately held.

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