Gameloft

Devops & Release Engineer

Gameloft
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2 months ago
Paris, FranceSenior

Responsibilities

  • Design and industrialize Unreal Engine CI/CD pipelines for build, cook, package, and deployment across PC, console, and mobile.
  • Architect and scale a Kubernetes-based Internal Developer Platform using Helm and containerized microservices.
  • Implement automated quality gates, build provenance, rollback readiness, and release processes for branching, promotion, and versioning.
  • Optimize Perforce streams, workspaces, and synchronization performance at scale.
  • Operate hybrid on-premises and cloud infrastructure with metrics, monitoring, uptime, latency, and cost/performance considerations.
  • Develop internal tooling and self-service capabilities that reduce developer friction and enable reliable playable builds.
  • Track build time, failure rate, capacity, and cost as production metrics and collaborate with developers, QA, production, and technical leadership.

Requirements

  • Experience building and operating CI/CD pipelines in a game-production context, preferably with Unreal Engine.
  • Experience supporting multiple platforms such as PC, console, and mobile.
  • Hands-on experience with infrastructure-as-code, hybrid cloud and on-premises environments, and an SRE-oriented operating model.
  • Hands-on experience with Perforce at scale.
  • Familiarity with Horde, Zen Server, or equivalent build and orchestration systems.
  • Ability to build internal tooling, automate recurring workflows, and communicate technical trade-offs collaboratively.

Benefits

  • Technical ownership of a critical studio-level production system.
  • Career path toward Staff or Principal DevOps or Platform Lead roles.

Tech Stack

HelmKubernetesUnreal Engine

Categories

Gameloft

About Gameloft

1,001-5,000 employees
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