Google

Software Engineer III, Pixel Graphics

Google
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11 hours ago
Warsaw, PolandSenior

Responsibilities

  • Develop GPU graphics and compute technologies across the full GPU software stack.
  • Create general solutions that minimize application- or device-specific workarounds across Pixel devices.
  • Evaluate and bring up devices while defining GPU requirements for future product designs.
  • Debug sophisticated user-mode and kernel-mode problems.
  • Develop new features, improve performance, and identify future software and hardware requirements for Pixel products.

Requirements

  • Bachelor’s degree or equivalent practical experience.
  • At least 2 years of experience with low-level systems programming languages such as C++ or C.
  • At least 2 years of experience working with embedded operating systems.
  • Experience writing low-level graphics API code.
  • Preferred: 2 years of experience with data structures and algorithms in an academic or industry setting.
  • Preferred: experience analyzing GPU-accelerated applications such as games, image processing, or GPU applications.
  • Preferred: experience writing or contributing to graphics drivers and knowledge of OpenGL ES, Vulkan, or OpenCL APIs.

Benefits

  • 15% bonus target, equity, and benefits are listed for the Poland role.
  • The listed Poland compensation is zł280000–zł287000 PLN.

Tech Stack

Categories

Google

About Google

10,000+ employees

Google builds consumer and enterprise software and services including Search, Android, YouTube, Chrome, Maps, Gmail, and Google Cloud. Its business model centers on digital advertising and paid cloud, software, and hardware offerings (e.g., Pixel and Nest) for consumers, developers, and organizations. Founded in 1998 and headquartered in Mountain View, California, Google operates globally as a subsidiary of Alphabet Inc.

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