PlayStation

音響技術開発エンジニア

PlayStation
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3 days ago
Tokyo, JapanSenior
H1B sponsor

Responsibilities

  • Design and implement spatial audio rendering using ray tracing.
  • Develop real-time acoustic simulations integrated with game engines.
  • Implement physics-based acoustic algorithms for sound reflection, diffraction, attenuation, and occlusion.
  • Optimize implementations for high performance, low latency, and memory constraints.
  • Participate in technical discussions and joint development with global engineering teams.

Requirements

  • Knowledge of and implementation experience with spatial representation using ray tracing.
  • Foundational knowledge of acoustics, including waves, reflection, attenuation, and sound localization.
  • Basic understanding of physics simulation.
  • Programming ability in C, C++, or assembly language.
  • Experience implementing with performance and memory constraints in mind.
  • Preferred experience in spatial audio, 3D audio, HRTF, game development, real-time simulation, or middleware development.

Benefits

  • Work on the PlayStation platform with technology that directly influences user experiences.
  • Contribute to cutting-edge spatial audio and ray tracing development alongside leading global engineers.
  • Work in an environment combining research and product development.
  • Sony Interactive Entertainment states that it is an equal opportunity employer and supports an inclusive workplace.

Tech Stack

AssemblyCC++

Categories

Gaming
PlayStation

About PlayStation

5,001-10,000 employees
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