
音響技術開発エンジニア
PlayStation2 months ago
Tokyo, JapanSenior
Responsibilities
- Design and implement spatial audio rendering using ray tracing.
- Develop real-time acoustic simulations integrated with game engines.
- Implement physics-based acoustic algorithms for sound reflection, diffraction, attenuation, and occlusion.
- Optimize implementations for high performance, low latency, and memory constraints.
- Participate in technical discussions and joint development with global engineering teams.
Requirements
- Knowledge of and implementation experience with spatial representation using ray tracing.
- Foundational knowledge of acoustics, including waves, reflection, attenuation, and sound localization.
- Basic understanding of physics simulation.
- Programming ability in C, C++, or assembly language.
- Experience implementing with performance and memory constraints in mind.
- Preferred experience in spatial audio, 3D audio, HRTF, game development, real-time simulation, or middleware development.
Benefits
- Work on the PlayStation platform with technology that directly influences user experiences.
- Contribute to cutting-edge spatial audio and ray tracing development alongside leading global engineers.
- Work in an environment combining research and product development.
- Sony Interactive Entertainment states that it is an equal opportunity employer and supports an inclusive workplace.
Tech Stack
Categories
Gaming
About PlayStation
PlayStation, operated by Sony Interactive Entertainment, develops and sells consumer gaming hardware (PS5, PS4, PlayStation VR), first‑party games via PlayStation Studios, and digital services like PlayStation Store and PlayStation Plus. Revenue comes from console and accessory sales, game publishing, digital distribution, and subscriptions for a global player base. The brand launched in 1994 and is headquartered in San Mateo, California, as a wholly owned subsidiary of Sony Group Corporation.