
音響技術開発エンジニア
PlayStation3 days ago
Responsibilities
- Design and implement spatial audio rendering using ray tracing.
- Develop real-time acoustic simulations integrated with game engines.
- Implement physics-based acoustic algorithms for sound reflection, diffraction, attenuation, and occlusion.
- Optimize implementations for high performance, low latency, and memory constraints.
- Participate in technical discussions and joint development with global engineering teams.
Requirements
- Knowledge of and implementation experience with spatial representation using ray tracing.
- Foundational knowledge of acoustics, including waves, reflection, attenuation, and sound localization.
- Basic understanding of physics simulation.
- Programming ability in C, C++, or assembly language.
- Experience implementing with performance and memory constraints in mind.
- Preferred experience in spatial audio, 3D audio, HRTF, game development, real-time simulation, or middleware development.
Benefits
- Work on the PlayStation platform with technology that directly influences user experiences.
- Contribute to cutting-edge spatial audio and ray tracing development alongside leading global engineers.
- Work in an environment combining research and product development.
- Sony Interactive Entertainment states that it is an equal opportunity employer and supports an inclusive workplace.
Tech Stack
Categories
Gaming