3 days ago
Responsibilities
- Design, develop, and maintain workloads for GPU architectural validation and design verification.
- Develop mission-critical workloads for graphics core verification across the GPU development lifecycle.
- Collaborate with architecture, modeling, performance, power, design verification, silicon validation, manufacturing, and GPU software teams.
- Identify and debug architectural, logic, silicon, and software issues from design bring-up through post-silicon and production driver bring-up.
- Help ensure GPUs are functional, performant, and within the expected power envelope.
Requirements
- Bachelor of Science degree and 10 years of relevant experience.
- Experience with computer and/or GPU architecture through relevant coursework or industry experience.
- Experience with C++ programming.
- Preferred: knowledge of the software graphics pipeline and its application to computer graphics and/or machine learning.
- Preferred: GPU programming experience with OpenGL, Vulkan, Metal, DirectX, CUDA, or other APIs.
- Preferred: experience with continuous integration systems, automated build systems, and regression systems.
- Preferred: master’s or PhD degree, strong communication skills, and experience working in teams.
About Apple
Apple designs and sells consumer electronics, software, and services for consumers and professionals worldwide, including iPhone, Mac, iPad, Apple Watch, and AirPods, plus platforms like iOS/macOS and services such as the App Store, iCloud, Music, and TV+. Its business combines device sales with services and subscriptions and in-house silicon design. Founded in 1976, Apple is headquartered in Cupertino, California, and trades on NASDAQ as AAPL.
