Apple

Graphics Software Engineer

Apple
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3 days ago

Responsibilities

  • Design, develop, and maintain workloads for GPU architectural validation and design verification.
  • Develop mission-critical workloads for graphics core verification across the GPU development lifecycle.
  • Collaborate with architecture, modeling, performance, power, design verification, silicon validation, manufacturing, and GPU software teams.
  • Identify and debug architectural, logic, silicon, and software issues from design bring-up through post-silicon and production driver bring-up.
  • Help ensure GPUs are functional, performant, and within the expected power envelope.

Requirements

  • Bachelor of Science degree and 10 years of relevant experience.
  • Experience with computer and/or GPU architecture through relevant coursework or industry experience.
  • Experience with C++ programming.
  • Preferred: knowledge of the software graphics pipeline and its application to computer graphics and/or machine learning.
  • Preferred: GPU programming experience with OpenGL, Vulkan, Metal, DirectX, CUDA, or other APIs.
  • Preferred: experience with continuous integration systems, automated build systems, and regression systems.
  • Preferred: master’s or PhD degree, strong communication skills, and experience working in teams.

Tech Stack

Categories

Apple

About Apple

10,000+ employees

Apple designs and sells consumer electronics, software, and services for consumers and professionals worldwide, including iPhone, Mac, iPad, Apple Watch, and AirPods, plus platforms like iOS/macOS and services such as the App Store, iCloud, Music, and TV+. Its business combines device sales with services and subscriptions and in-house silicon design. Founded in 1976, Apple is headquartered in Cupertino, California, and trades on NASDAQ as AAPL.

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