Behaviour Interactive

Senior Technical Animator - Dead by Daylight | Animateur·rice Technique Sénior·e - Dead by Daylight

Behaviour Interactive
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4 months ago
Montréal, CanadaSenior

Responsibilities

  • Build and maintain the animation pipeline across DCC tools and Unreal Engine, including MetaHuman ingestion, IK Retargeter setups, AnimBlueprint architecture, Control Rig modules, and facial animation workflows.
  • Set up procedural animation systems and in-game IK for Killer and Survivor gameplay features.
  • Author and maintain pipeline automation using Python and MEL, and contribute to Unreal editor tooling.
  • Investigate and resolve animation bugs across multiplayer gameplay systems, including replication-sensitive issues.
  • Profile and optimize character rigs, skeletal meshes, and animation assets to meet memory and frame-rate budgets.
  • Build debugging tools for animators, designers, and engineers.
  • Share technical knowledge and write documentation for the growing team while collaborating with animation, gameplay, engine, and programming teams.

Requirements

  • At least 7 years of technical animation experience in the video game industry.
  • Strong expertise in Maya and Unreal Engine, preferably Unreal Engine 5, including AnimBlueprints, Control Rig, Physics, IK Rig, IK Retargeter, and Animation Blueprint Linking.
  • Hands-on MetaHuman experience covering ingestion, rigging, facial animation pipelines, and runtime integration.
  • Strong Python and/or MEL scripting skills for pipeline automation.
  • Experience shipping or supporting multiplayer games and understanding animation in networked contexts.
  • Strong rigging and skinning fundamentals and a solid understanding of animation principles.
  • Experience with Motion Matching, Pose Search, Mutable, or modular Control Rig systems is preferred.
  • Live-service game experience is preferred.

Tech Stack

PythonUnreal Engine

Categories

Gaming
Behaviour Interactive

About Behaviour Interactive

1,001-5,000 employees
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