
Senior Technical Animator - Dead by Daylight | Animateur·rice Technique Sénior·e - Dead by Daylight
Behaviour Interactive4 months ago
Montréal, CanadaSenior
Responsibilities
- Build and maintain the animation pipeline across DCC tools and Unreal Engine, including MetaHuman ingestion, IK Retargeter setups, AnimBlueprint architecture, Control Rig modules, and facial animation workflows.
- Set up procedural animation systems and in-game IK for Killer and Survivor gameplay features.
- Author and maintain pipeline automation using Python and MEL, and contribute to Unreal editor tooling.
- Investigate and resolve animation bugs across multiplayer gameplay systems, including replication-sensitive issues.
- Profile and optimize character rigs, skeletal meshes, and animation assets to meet memory and frame-rate budgets.
- Build debugging tools for animators, designers, and engineers.
- Share technical knowledge and write documentation for the growing team while collaborating with animation, gameplay, engine, and programming teams.
Requirements
- At least 7 years of technical animation experience in the video game industry.
- Strong expertise in Maya and Unreal Engine, preferably Unreal Engine 5, including AnimBlueprints, Control Rig, Physics, IK Rig, IK Retargeter, and Animation Blueprint Linking.
- Hands-on MetaHuman experience covering ingestion, rigging, facial animation pipelines, and runtime integration.
- Strong Python and/or MEL scripting skills for pipeline automation.
- Experience shipping or supporting multiplayer games and understanding animation in networked contexts.
- Strong rigging and skinning fundamentals and a solid understanding of animation principles.
- Experience with Motion Matching, Pose Search, Mutable, or modular Control Rig systems is preferred.
- Live-service game experience is preferred.
Tech Stack
PythonUnreal Engine
Categories
Gaming