2 days ago
San Mateo, CA, USAMid Level
Base Salary
$153k - $197k/yr
Responsibilities
- Develop products and features that help creators build complex experiences at many-million-player scale.
- Support systems for player movement between game servers, server-to-server communication, and interactions with on- and off-platform services.
- Work across C++ game engine systems, Kafka streams, Flink jobs, Elasticsearch, Redis, ClickHouse, C# backend services, and React UIs.
- Own projects through their full lifecycles and collaborate across company-wide efforts.
Requirements
- At least 2 years of professional software engineering experience with strong ownership in complex technical systems.
- Comfort working with systems-level programming languages such as C++, C#, Objective-C, Rust, or similar.
- Curiosity about working across a broad range of systems and understanding the Roblox ecosystem end to end.
- Consideration for the long-term impact of work on teammates and users.
Benefits
- Full-time employees are eligible for equity compensation and benefits.
- Office-based roles are onsite Tuesday, Wednesday, and Thursday, with optional presence Monday and Friday.
- The San Mateo, California role lists an annual base salary range of $153,120-$196,750.
Tech Stack
Categories
About Roblox
Roblox builds a platform for user‑generated 3D experiences, offering Roblox Studio for creators and a social marketplace where players explore and interact across devices. Its business model centers on virtual currency (Robux) and subscriptions, platform fees paid to creators, and an expanding advertising offering. Founded in 2004 and headquartered in San Mateo, California, Roblox Corporation is publicly traded on the NYSE under the ticker RBLX.
