Nvidia

Senior System Software Engineer - Slurm

Nvidia
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1 day ago
Remote, United StatesSenior
H1B sponsor

Base Salary

$168k - $322k/yr

Responsibilities

  • Maintain, improve, and optimize software components in C.
  • Develop and maintain system-level and application-level Slurm code, including networking, system, and device components.
  • Debug and resolve complex Slurm reliability and performance issues.
  • Write clean, maintainable, and documented code.
  • Collaborate with Operations, Infrastructure, and Deployment teams.
  • Provide direct technical support to internal teams or external customers.
  • Develop automated tests for software reliability and regression prevention.
  • Apply current knowledge of C programming, compilers, build systems, and related technologies.

Requirements

  • 8+ years of professional experience in C development.
  • Bachelor’s degree in Computer Science, Engineering, or a related field, or equivalent experience.
  • Strong understanding of memory management, pointers, data structures, and algorithms.
  • Experience with GDB and performance profiling.
  • Understanding of Linux kernel interfaces, system calls, file systems, and Automake.
  • Experience with containers and GPU technologies.
  • Strong problem-solving and analytical skills, with attention to software quality and reliability.
  • Experience with C or other low-level languages, system administration, or High Performance Computing is advantageous.
  • Experience with Slurm Workload Manager or other HPC scheduling systems is advantageous.
  • Knowledge of operating-system internals, hardware-software interaction, or contributions to open-source C projects is advantageous.

Benefits

  • Competitive base salary and comprehensive benefits package.
  • Equity eligibility.
  • Hybrid role combining software development, system-level fixing, and technical support.

Tech Stack

Categories

Nvidia

About Nvidia

10,000+ employees

Nvidia designs and sells GPUs and accelerated computing platforms for data centers, AI/ML, graphics, gaming, and automotive, monetizing through hardware, software platforms (CUDA, AI frameworks), and systems like DGX and networking. Customers include cloud providers, enterprises, researchers, and OEMs. Founded in 1993 and headquartered in Santa Clara, it is a public company traded on NASDAQ under NVDA.

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