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Riot Games

Staff Software Engineer, Engine & Tools - Unpublished R&D Product

Riot Games
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about 4 hours ago
Sydney, AustraliaStaff+
H1B Sponsor

Responsibilities

  • Work closely with designers, artists, and engineers to conceptualize AI-powered workflow enhancements.
  • Partner with engineering leaders to define the team’s vision for AI-based developer tooling.
  • Lead the application of AI/ML systems to solve developer and player-facing problems.
  • Architect and implement foundational elements of the game’s tools ecosystem.
  • Collaborate with cross-functional teams to scope, architect, implement, and test AI/ML solutions.
  • Stay updated on industry developments in AI/ML and apply them to team challenges.
  • Share AI-based solutions across Riot’s portfolio with central teams.
  • Model best practices for tools architecture and implementation.
  • Mentor engineers and support their technical growth.
  • Provide documentation and training on new tools and workflows.

Requirements

  • 8+ years of professional experience in software engineering with live or shipped products.
  • 3+ years of experience working on game development tools and C++.
  • Experience in Unreal Engine and knowledge of upcoming game development tools.
  • Experience with AI/ML systems in a production-ready environment.
  • B.S. in computer science or equivalent experience.
  • Strong communication skills to influence cross-functional stakeholders.

Benefits

  • Open paid time off policy and flexible work schedules.
  • Paid parental leave for both primary and secondary carers.
  • Medical insurance covering employees and dependents.
  • Employee Assistance Program and wellness fund.
  • Donation matching for time and money to registered charities.
  • Learning and development opportunities.

Tech Stack

C++PandasPyTorchTensorFlowUnreal Engine

Categories

AI & MLGaming