Level

Senior Software Engineer - Animation

Level
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4 months ago

Responsibilities

  • Own animation system architecture and runtime optimization.
  • Develop skeletal animation, blending, and state machine systems.
  • Build physics-based and procedural animation systems.
  • Implement animation compression and streaming.
  • Integrate tools for animation workflows.

Requirements

  • 5+ years of real-time animation system development experience.
  • Deep experience with C++.
  • Experience with skeletal animation, inverse kinematics, and blending.
  • Understanding of animation mathematics and interpolation algorithms.
  • Experience optimizing performance for animation-heavy scenes.
  • Experience collaborating with animators and technical artists.
  • Godot animation system expertise, motion capture integration, procedural animation techniques, and physics simulation integration are bonus qualifications.

Tech Stack

C++Godot

Categories

Gaming
Level

About Level

201-500 employees
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