4 months ago
Responsibilities
- Own animation system architecture and runtime optimization.
- Develop skeletal animation, blending, and state machine systems.
- Build physics-based and procedural animation systems.
- Implement animation compression and streaming.
- Integrate tools for animation workflows.
Requirements
- 5+ years of real-time animation system development experience.
- Deep experience with C++.
- Experience with skeletal animation, inverse kinematics, and blending.
- Understanding of animation mathematics and interpolation algorithms.
- Experience optimizing performance for animation-heavy scenes.
- Experience collaborating with animators and technical artists.
- Godot animation system expertise, motion capture integration, procedural animation techniques, and physics simulation integration are bonus qualifications.
Tech Stack
C++Godot
Categories
Gaming
