Cloud Imperium Games

Lead Tools Programmer

Cloud Imperium Games
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1 year ago
Manchester, United KingdomStaff+

Responsibilities

  • Own existing tools and drive greenfield desktop and web tool development.
  • Gather user requirements, define solutions, and produce technical and UI designs.
  • Research implementation technologies and deliver and maintain tool solutions.
  • Assess team performance, mentor and guide programmers, and schedule and allocate tasks.
  • Provide current technical design solutions and promote effective software engineering practices.
  • Contribute to the codebase to improve engine stability, performance, and features.
  • Collaborate with designers, artists, engineers, QA, production, and customers.
  • Identify technical and developmental risks and develop solutions to address them.

Requirements

  • Proven commercial experience with C#, .NET, WPF or Blazor, and SQL.
  • Strong ability to build desktop applications.
  • Passion for delivering highly usable tools.
  • Experience working cooperatively with large and/or legacy codebases.
  • Ability to work in an agile, cross-functional environment.
  • Ability to lead and mentor programmers with varying levels of experience.

Benefits

  • Manchester-based role.
  • Opportunity to work on Star Citizen and Squadron 42 at Cloud Imperium Games.
  • Inclusive and diverse workplace culture.
  • Collaboration with multidisciplinary game development teams.

Tech Stack

C#.NETSQL

Categories

Cloud Imperium Games

About Cloud Imperium Games

51-200 employees

Cloud Imperium Games develops PC space-simulation games for a global player community, funded primarily through crowdfunding and game sales. Founded in 2012, the privately held studio is building Star Citizen, a persistent online universe, and Squadron 42, a cinematic single-player campaign set in the same world. The company operates studios in the US, UK, and Germany and works closely with Turbulent in Canada.

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