
Lead Tools Programmer
Cloud Imperium Games1 year ago
Manchester, United KingdomStaff+
Responsibilities
- Own existing tools and drive greenfield desktop and web tool development.
- Gather user requirements, define solutions, and produce technical and UI designs.
- Research implementation technologies and deliver and maintain tool solutions.
- Assess team performance, mentor and guide programmers, and schedule and allocate tasks.
- Provide current technical design solutions and promote effective software engineering practices.
- Contribute to the codebase to improve engine stability, performance, and features.
- Collaborate with designers, artists, engineers, QA, production, and customers.
- Identify technical and developmental risks and develop solutions to address them.
Requirements
- Proven commercial experience with C#, .NET, WPF or Blazor, and SQL.
- Strong ability to build desktop applications.
- Passion for delivering highly usable tools.
- Experience working cooperatively with large and/or legacy codebases.
- Ability to work in an agile, cross-functional environment.
- Ability to lead and mentor programmers with varying levels of experience.
Benefits
- Manchester-based role.
- Opportunity to work on Star Citizen and Squadron 42 at Cloud Imperium Games.
- Inclusive and diverse workplace culture.
- Collaboration with multidisciplinary game development teams.
About Cloud Imperium Games
Cloud Imperium Games develops PC space-simulation games for a global player community, funded primarily through crowdfunding and game sales. Founded in 2012, the privately held studio is building Star Citizen, a persistent online universe, and Squadron 42, a cinematic single-player campaign set in the same world. The company operates studios in the US, UK, and Germany and works closely with Turbulent in Canada.