Escape Velocity Entertainment Inc

Gameplay Engineer | North America | Canada | Europe | Fully Remote

Escape Velocity Entertainment Inc
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3 months ago
Remote, United States +2 moreSenior

Responsibilities

  • Contribute to the design of gameplay systems and help shape gameplay experiences.
  • Develop, modify, debug, deploy, optimize, and test gameplay software for PC.
  • Code and architect gameplay mechanics and tools using script and C/C++.
  • Collaborate with design, animation, audio, art, QA, and other internal departments.
  • Document software and features for internal and external teams.
  • Participate in code reviews and take ownership of large gameplay features.

Requirements

  • Professional experience developing games and shipping AAA titles.
  • Experience using Unreal Engine 4/5.
  • Strong C++ skills and the ability to code and architect gameplay mechanics and tools.
  • Strong mathematics, analytical, problem-solving, communication, and interpersonal skills.
  • Knowledge of games and the ability to evaluate the strengths and weaknesses of existing game designs.
  • Self-motivation, independence, strong work ethic, creativity, and a keen interest in games.

Benefits

  • Fully remote work with support for team members nearly anywhere in the world.
  • Generous paid time off allowance.
  • Summer and winter studio closures separate from PTO.
  • Private medical and dental healthcare.
  • Private mental health scheme.
  • Annual health and wellbeing allowance.
  • Discretionary studio bonus.
  • Top-range technology for a home setup.
  • Other benefits based on region.

Tech Stack

CC++Unreal Engine

Categories

Gaming
Escape Velocity Entertainment Inc

About Escape Velocity Entertainment Inc

201-500 employees

Escape Velocity Entertainment builds video games and interactive experiences for PC and console players. The studio is developing a major title funded by an external publishing partner rather than self-publishing. Privately held and fully remote, it hires internationally and structures its workflows to support distributed teams across time zones.

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