
Client Engineer - Pipeline/Tools
Electronic Arts4 hours ago
Shanghai, ChinaMid Level
Responsibilities
- Develop software tools that support mobile game development.
- Integrate tools and third-party packages with existing development pipelines and engines.
- Troubleshoot and resolve pipeline tool and engine issues.
- Provide design, implementation, usage documentation, and training.
Requirements
- At least 3 years of experience with C/C++ programming.
- At least 3 years of experience in game engine/client or pipeline tool development.
- Understanding of data structures, software architecture, and design patterns.
- Proficiency in Python and C#.
- Experience with mobile systems and app development.
- Working knowledge of SQL queries and databases.
- Familiarity with CI/CD platforms such as Jenkins or TeamCity.
Benefits
- Benefits may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leave, complimentary games, and other wellness programs.
About Electronic Arts
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A team where creativity thrives, new perspectives are invited, and ideas matter. Regardless of your role, team, or location, this is a place where everyone makes play happen. Join us.