Electronic Arts

Client Engineer - Pipeline/Tools

Electronic Arts
Apply
4 hours ago
Shanghai, ChinaMid Level

Responsibilities

  • Develop software tools that support mobile game development.
  • Integrate tools and third-party packages with existing development pipelines and engines.
  • Troubleshoot and resolve pipeline tool and engine issues.
  • Provide design, implementation, usage documentation, and training.

Requirements

  • At least 3 years of experience with C/C++ programming.
  • At least 3 years of experience in game engine/client or pipeline tool development.
  • Understanding of data structures, software architecture, and design patterns.
  • Proficiency in Python and C#.
  • Experience with mobile systems and app development.
  • Working knowledge of SQL queries and databases.
  • Familiarity with CI/CD platforms such as Jenkins or TeamCity.

Benefits

  • Benefits may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leave, complimentary games, and other wellness programs.

Tech Stack

CC#C++JenkinsPythonSQLTeamCity

Categories

Gaming
Electronic Arts

About Electronic Arts

10,000+ employees

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A team where creativity thrives, new perspectives are invited, and ideas matter. Regardless of your role, team, or location, this is a place where everyone makes play happen. Join us.

Contact me