Level

Staff Systems Software Engineer

Level
Apply
9 hours ago

Base Salary

$180k - $235k/yr

Responsibilities

  • Design, develop, maintain, and optimize high-quality, scalable game software and systems using C++.
  • Troubleshoot gaming program and system malfunctions and resolve operational problems.
  • Collaborate with game designers, artists, and developers to implement gameplay experiences.
  • Test, maintain, and monitor computer programs and gaming systems, including coordinating installations.
  • Develop and integrate 2D and 3D graphics, animation, audio systems, physics engines, and artificial intelligence features.
  • Integrate advanced peripherals including motion controllers and VR/AR headsets.
  • Analyze software, hardware, data, and information-processing needs when designing or modifying systems.
  • Optimize gameplay performance across PC, console, and mobile platforms.
  • Write maintainable code, participate in code reviews, and provide feedback to developers.
  • Contribute throughout the game development lifecycle from prototyping through release and stay current with game development technologies.

Requirements

  • Bachelor's degree or foreign equivalent in Computer Science, Computer Engineering, or a related quantitative field.
  • At least 8.5 years of experience with strong proficiency in C++, C#, or other relevant programming languages.
  • At least 6 years of experience with game engines or systems such as Unreal Engine or Unity.
  • At least 6 years of experience with game development fundamentals including graphics, audio, physics, and AI.
  • At least 7 years of experience with 2D and 3D graphics, animation, and audio systems.
  • At least 3 years of experience integrating advanced peripherals such as motion controllers and VR/AR headsets.

Benefits

  • Full-time, permanent employment.
  • Worksite at 835 W 6th Street, Suite 1100, Austin, Texas 78703.

Tech Stack

C#C++UnityUnreal Engine

Categories

Gaming
Level

About Level

201-500 employees

Level builds a learning technology platform that combines established curriculum principles with interactive, game-style design to help students practice academic and life skills. The product runs on a forked, optimized Godot engine engineered to perform reliably on mobile and other constrained hardware. It targets students and educators seeking repeatable, meaningful practice in a format that feels like a game.

Contact me