
Hawk-Eye Innovations (HEI)
Hawk-Eye Innovations builds officiating, tracking, replay, and broadcast-enhancement systems used across tennis, cricket, football, rugby, and other sports. It licenses technology and delivers on-site services to leagues, federations, and broadcasters, supporting video review, goal-line decisions, ball-tracking, and live data. Founded in 2001 and headquartered in Basingstoke, UK, the company is owned by Sony (Sony Europe) and is part of the Sony Sports Innovations Group.
Open Positions at Hawk-Eye Innovations (HEI)
8 open positions
Own and evolve a production Android application that captures sports data, coordinates connected devices, and delivers reliable tracking experiences in challenging real-world conditions. You’ll shape the architecture, integrate native computer vision components, and manage the application through release and ongoing operation.
Build and optimize computer vision inference directly on Android phones and tablets for next-generation sports tracking products. You’ll work across native Android, machine learning, camera pipelines, and resource-constrained hardware to deliver accurate, reliable real-world performance.
Develop real-time computer vision algorithms for Hawk-Eye’s cricket tracking and auto-officiating systems. You’ll work on ball and player tracking, multi-camera geometry, and performance improvements for technology used in live elite-level sport.
Lead the development of high-performance C++ cloud video frameworks powering live sports replay and review systems. This principal role combines low-latency media processing, hardware and networking integration, architectural leadership, and mentoring in a hybrid environment.
Build zero-to-one full-stack applications and services powered by HawkAI’s machine learning engine. You’ll bridge ML infrastructure and real-world sports products through high-performance APIs, responsive interfaces, real-time visualization, and AWS-based delivery.
Build high-performance C++ systems that power live sports video, streaming, and officiating technology. You’ll work across cloud media platforms, low-latency processing, hardware interfaces, and live event deployments while mentoring other engineers.
Build the backend platform powering real-time sports tracking products, from edge ingestion and streaming pipelines to APIs and data delivery. This principal-level role combines hands-on Java engineering with architecture ownership and technical direction across a growing product team.
Build and lead the next generation of real-time sports broadcasting graphics with C++, Unreal Engine, AR, and VR. This permanent Budapest role combines hands-on engineering, technical leadership, and mentorship in a hybrid working environment.